GGJ Archives 2009-2012

p l a n e t s

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Game Information
Short Introduction: 
Control a planetary system by throwing asteroids at the planets, enriching them with water, organic material and minerals. But watch out, not all planets react equally well to the same combinations!
Mac OS X+
Android mobile device
Linux / Unix
other digital platform
Platform note: 
Nokia Symbian and Harmattan devices
Brief Play Description: 

p l a n e t s is a game of planetary conquest, where you increase the value of your planets by throwing asteroids enriched with your planetary system's resources (water, organics and minerals) at them.

How to play

Every planet will react differently to the three types of raw material. They will give different amounts of value for the amount of each type, and each type will decay more or less over time, depending on the planet. To ensure your planetary system's value is as high as possible, you must find out which combination of these will give the highest results. The resources increase slowly over time, as the planetary system captures interstellar dust. But watch out: Unused resources are wasted resources - they cost you points.

Diversifiers and Credits
Team Image: 
Design by the entire Snakes On A Rocket Ship team Further design and implementation by Dan Leinir Turthra Jensen Music by James Down Graphics by the openGameArt.org community
Installation Notes: 

The source code will be compileable by anybody on any platform on which Qt runs. For example, you will be able to run it on MacOS X by installing the Nokia Qt SDK and loading up the Planets.pro file in Qt Creator.

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