GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Parasite embodies infinite strategy in an old-school bullet-hell shooter. In Parasite, the gameplay changes as you infect enemy ships. Turn your enemies against each other!
Microsoft Windows Phone
Platform note: 
Requires XNA Redistributable 4.0 ( See Instalation Notes)
Brief Play Description: 

You are a Parasite that leeches off battle ships. Enemies will constantly come in formations to destroy the ship you are occupying. Using the possessed ship, you must defeat your enemies! However, as you leech your ship it slowly dies, you will constantly need to take control of and leech of another ship. With out a ship for protection you are helpless!

- Switch ships to leech off of or face death!

- Survive as long as you can, defeating enemies for a high-score!

Alan Webcam: http://www.youtube.com/watch?v=za-wUC2NwnA

Diversifiers and Credits
Team Image: 
Parasite Game Jam Team: Programmers: Frank Voelker (DragonsDoom)- Parasite mechanics and Library programmer Marc Stromko (strom1)- Collisions and Optimization Jonathan Hodges (Flibbo)- GUI and Menus Alan Ball (arvash)- Bullet Patterns and Enemy AI Triton Baldwin (Demnchi)- Level Creation and Enemy Formation Artists: Travis Blanks (sonictbgamer)- Menu and Enemy Art, Dedicated Triton Baldwin (Demnchi)- Level background and some game objects Music: Free Royalty- Composed by:Stuart Burrows, PRS
Installation Notes: 

IMPORTANT NOTE: Requires XNA Redistributable 4.0 (http://www.microsoft.com/download/en/details.aspx?id=20914) in order to run.

Your rating: None

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