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GGJ Archives 2009-2012

Pursuing the Infinite

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Game Information
screenshot
Short Introduction: 
To me Ouroboros represents eternity, the infinite, and cyclical systems. In my game you are moving a head around space. Life is constantly draining, but collecting blue life-force keeps you alive longer. However, it also puts you into a higher momentum and high risk for encountering red life-force, which greatly detracts from your overall life. Balance the system to the best of your abilities in order to collect as much blue as possible in this infinitely large, procedurally generated game. Some may recognize the title of this game as the title of Adam Saltsman's talk at Indiecade in 2011, and for those who may be concerned, yes I do have his permission to use it as my title here. :-)
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Flash, Flixel
Brief Play Description: 

Use the Arrow Keys or WADS to move.

Life fades over time. Blue restores some life, but speeds you up. Red slows you down, but hurts you.

Goal: Collect as much blue as you can before your last life bar runs out.

Diversifiers and Credits
Team Image: 
Credits: 
Rob Meyer - Everything. Although the head is pretty heavily based on the sprite from Passage, and the music is actually the music from Passage in reverse.
Downloads
Installation Notes: 

Open using Flash Player, Flash Player Debugger, or a capable browser with Flash Player 10 or later.

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