GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Small 2.5D platformer built in Unity by Tribeca Flashpoint 2nd year students.
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Players take control of a larva through the various stages of its life. Each stage of its life grants the player a unique ability to use in progressing through the level. Before the player passes away they need to drop a larva egg to continue its line of descendents. All art in the game is done in a child like scribble art style.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Maxwell Zierath (Everything), Ben Toepke (Programmer), Adam Maceika (Programming), Kevin Lass (Modeler/Animator), Alex Babin (Concept/Texture artist), Tom Tortoriello (Design), Steve Miller (Design), Eddie Zak (Sound)
Installation Notes: 

PC and Mac versions can just open the .exe or package file (respectively).

Web version will need to be embedded into a web page.

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