GGJ Archives 2009-2012


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Game Information
Short Introduction: 
Play through one level over and over collecting items that will unlock areas of the level previously inaccessible.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

You play a robot collecting upgrades to his powers. As you recursively progress through the level, you race against a timer by collecting cog wheels and upgrades. The upgrades will allow you to access areas of the level that may not have been accessible without the upgrade.

There are still some bugs, they will be ironed out in time.

Diversifiers and Credits
Team Image: 
Katlyn Collins - Designer, Artist, Developer. Cassandra Sacco - Designer, Artist, Developer. Tiffany Low Foon - Designer, Artist, Developer. Mark Atkinson - Designer, Developer. Brandon Perkins - Designer, Developer. Peter Geness - Designer, Artist, Developer. Dexter Lei - Designer, Developer. Nicholas Ng-A-Fook - Designer, Developer.
Your rating: None Average: 5 (1 vote)



Great work guys, really looks good and fun to play! =)


First Draft

The initial upload and submission is a rough prototype of the game concept. There are some collision bugs, animation bugs, and the level design is very simple. This level was made to give an idea of how the game will be played and the objectives needed to be met in the game.

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