We described the game as "Bit.Trip Runner meets the angry sun from Super Mario Bros 3" in the early stages of development. The player continually runs to the right in order to avoid being pushed off the side of an auto scrolling camera (as seen in games like Super Mario World). While running, the player will have to jump over and slide under obstacles, avoid spears being thrown by angry tribesmen, and avoid attacks by the ever-lurking dragon/snake god. The player attempts to keep going for as long as possible. He will lose if he is eaten by the dragon, hit by three spears, falls into a pit or lava, or is pushed off of the left edge of the camera. The dragon loosely homes in on the player's location, and the player can temporarily disable the dragon by luring him into biting his own tail. Doing so will take the dragon out of commission for a brief period of time.
Requires Unity 3.5 Web Player Plug-in
You can download the Unity web player here for Windows and Mac OS X: http://unity3d.com/webplayer/