GGJ Archives 2009-2012

Same Shit, Different Day

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Game Information
Short Introduction: 
An office worker comes to work everyday and tries to get through the day. Each new day a past version of himself joins the office to show him how pointless his life is. To avoid a dramatic pitfall into depression our hero needs to complete his day without meeting his past versions.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

We watch our hero arriving at the office. He uses the elevator to get to the correct floor. The working day begins. Use the arrow-keys to get through the day. Arrive at the elevator. Find yourself back at the elevator and... repeat until weekend. Avoid your past selfs. Skip elevator phases with Space key.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
A game by (from left to right): Georg Baumgarte (Project Management), Arnold Floeck (GFX, Presentation), Ricky Flugrat (Flash), Stephan Georgi (Flash)
Installation Notes: 

Unzip. Open GhostFinity.html in browser. Turn up the volume.

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