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GGJ Archives 2009-2012

Samsara

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Game Information
screenshot
Short Introduction: 
The player finds herself trapped inside a mysterious world. The experience starts with full vision of the surroundings, but the visible area slowly encloses around her. When nothing remains, the player is trapped, ending the game. The player must push back the darkness by transcending into new states of being. However, each state changes one aspect of the player character or game world, puzzling the senses. The player must find out what has changed, and traverse the near identical level. The cycle repeats again and again until finally, finally, the transcendence is complete.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Platform note: 
Built with Unity, this game runs on PC and Mac and in the browser
Brief Play Description: 

Use the arrow keys and spacebar to move around and jump. Look for the next power up to progress, but keep in mind that each time one aspect of the game world will change!

Try to beat all three levels and get the highest score.

Diversifiers and Credits
Team Image: 
Credits: 
Producer: Dylan Nagel | Designers: all | Programmers: Lukas Hoenderdos, Frank Versnel | Artists: Yu-Chia Huang, Robin Vink | Sound Design: Ewout Zimmermann
Downloads
Game Files: 
Installation Notes: 

Just select which version you want to play: PC or Mac standalone or web player (requires Unity plug-in).

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