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GGJ Archives 2009-2012

Seasons Unending

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Game Information
screenshot
Short Introduction: 
A game about the cycle of life and death.
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

"How long have I been asleep? The dreams were so strange...."

The ghost Kohtalo awakens in a world where the cycle of time has been shattered by a king's dangerous magic. Accompanied by a growing number of half-crazed, four-footed spirits, Kohtalo will journey through spring, summer, autumn, and winter in her quest to restore the world's balance.

Your travels across the map will be calm enough - until you encounter one of the king's guardians. By contrast, battles are many-on-one bulletstorms. The mob may be on your side, but only the correct elemental powers will keep you alive.

And at the end of the seasons, the man who shattered the world awaits you. And death, and life, and everything in between.

Seasons Unending is a browser-based game written in Flash with Flixel.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Team Image: 
Credits: 
Naomi Hinchen: code, design; Kaichen Ma: code, design; Taksapaun Kittiakrastien: art, design; Carolyn VanEseltine: writing, production, sound, design
Downloads
Game Files: 
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