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GGJ Archives 2009-2012

Seed Beat

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Game Information
screenshot
Short Introduction: 
The game takes place in a garden that is divided in a grid of 5 (pots). The player is a lotus flower that sprouts seeds to grow plants that die and get reincarnated through the lotus flower (Buddhism/Hinduism). The player plants seeds by hitting the right key combinations at rhythm of the beat (15bpm). The sun is animated to give players visible feedback of the beat. Each ‘cycle’ the player can chose to plant a seed OR grow an already sprouted plant. The music grows more complex and intense when the player grows more and bigger plants on the grid. Different types of seeds grow different plants that resonate differently with the music and thus impact musical harmony. The positioning of the different types of plants impacts the harmony of the plants on the left and/or right side of the grid. The player starts with two types of plants and gets new types of plants when they successfully grow the first (normal) plant. When players miss the beat mark the seed doesn’t get planted or the plant they targeted changes tone (false). The reward to the player is more pleasant and harmonic music. When the player doesn’t hit any key combinations the music keeps playing in its current state or degrades. The player can remove plants when he does not like the harmony of his ‘garden’.
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Flash
Brief Play Description: 

Plant a seed:
- press spacebar
- hit key combination
- hit letter (QWERT) to select pot when marker (playhead) is over the sun and lits up green

Grow plant:
- hit letter (QWERT)
- hit key combination
- hit letter (QWERT) to select pot when marker (playhead) is over the sun and lits up green

Diversifiers and Credits
Team Image: 
Credits: 
Ralph Coolen programming Amrish Basdew producer/audio Renée Kools artwork/programming Lisa Burgers design Floris van Eck producer/marketing Renko van den Hout design/usability/artwork
Downloads
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