GGJ Archives 2009-2012


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Game Information
Short Introduction: 
WASD (faster), Arrow Keys (more accurate) or both! You're the tiny-tiny square in the middle, you hunt other parts down for power. Read the help.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 


You're the rebeling head of a robot consisting of parts and hunger for their energy.

Devour your parts for batteries while exploring randomly generated cave systems before you run out of power to power your light.

I'm pretty sure I'm not allowed to change anything on the GGJ site, so any bugfixes and stuff that I make will be available here: http://dl.dropbox.com/u/45391097/selfslayer.html

It was supposed to have cutscenes between each level to show the power fading out and stuff so you have to go search for more - so there'd actually be a story as to why you're chasing random blocks - but I ran out of time.

Not quite apparent as-is, so I guess I'll note that not only does the game loop infinitely, but the player is also "reborn" by feasting on its own bodyparts, as per the theme.

I ticked two of the Diversifiers, but am not quite sure if either is by the guidelines.

The game does support 1000 enemies, and I have tested with such amounts but the game only starts with 10 and starts increasing them after every level (so you'd basically have to complete 990 levels to get to the 1000 enemies).

Also, about "I know what you did last": The game does change after every LEVEL, but not session, so not sure if that qualifies.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Teemu "Orava" Kettunen
Your rating: None Average: 4 (4 votes)

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