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GGJ Archives 2009-2012

Serpents of the Ancients

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Game Information
Short Introduction: 
Serpents of the Ancients is an action-adventure game set in an alternative and ancient past. The game's main character, Cotal (pronounced "Coat-al"), sets off on an adventure to find the truth behind the secrets of the Serpentinus, an even older ancient race that revered snakes and other serpent-like creatures as their gods. Built using powerful programs like Autodesk Maya, Autodesk 3DS Max, Unreal Development Kit and Adobe Photoshop, Serpents of the Ancients provides a unique player experience.
Platform/System: 
Windows
Brief Play Description: 

During the game, the player controls Cotal directly. Viewed in the third-person (camera behind the playable character), the player must navigate him through the world. Throughout the levels, gateways in the shape of a serpent eating its own tail are set in your path. Your task is to use these gateways as portals to navigate around the map while fighting enemies and avoiding certain death. The main controls use keyboard and mouse:

W A S D: Move the character forward, left, backwards and to the right.
SPACEBAR: Jump.
C: Crouch. Press again while in mid-air to double jump.

Moving the mouse changes the look direction.
LEFT-CLICK: Shoots primary weapon.
RIGHT-CLICK: Shoots secondary weapon.

Diversifiers and Credits
Team Image: 
Credits: 
Harold Mintah: Project Lead, Primary Level Designer and Programmer. Shane Rhoden: 3D Modeling lead. Micheal Nemr: A.I. Programmer and Composer. Stephanie Lawrence: Concept Artist, Level Designer, Character Designer and 3D Modeler. Sean LeBlanc: Concept Artist, Level Designer, NPC Designer and 3D Animator. Andrew Richardson: Concept Artist, Level Designer and Writer.
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