GGJ Archives 2009-2012

The Shape Shooter

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Game Information
Short Introduction: 
Among the skills of riflemen, there is one skill feared and revered above all others. It is the skill of Shape Shooter. Few are able to hone their hand eye coordination and peripheral vision to the razor sharp point needed to be branded as such. As a result many have tried and failed to have the honour bestowed upon them. The only way to become a Shape shooter is to fail as a Shape Shooter. So here’s your chance at acclaim. But remember, the race is not for the swift but who can endure, being a Shape Shooter is no joke.
Android mobile device
Platform note: 
Brief Play Description: 

Players interact with a training console called the “Shape Shooter”. It is the ultimate tool for honing hand eye coordination and peripheral vision. The real world applications whether in civilian life or otherwise are exponentially favorable for the experienced as compared to the inexperienced.

You control the center shape (console avatar).

Enemy shapes are trying to converge on your position.

You must fend them off as their number grow and speed increases. Be warned. They are relentless.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Swarm: (1000+ enemies in play at once) The game is designed to have over 1000 enemies in play at once.
Team Image: 
Concept Design: Robert Morrison(Lead), Audley Gordon, Ramon Brooks, Graham Reid Code: Audley Gordon (Lead), Ramon Brooks Logic: Ramon Brooks (Lead), Audley Gordon Art Direction: Graham Reid (Lead) Music/ Sound: Audley Gordon
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