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Shipwreck(java)

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Game Information
screenshot
Short Introduction: 
download the rar, extract to folder, read the readme, run the shipwreckv1.jar enjoy :)
Platform/System: 
Windows
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
its written in java, it can run on java
Brief Play Description: 

Hello!
A GGJ production
from:
Susan Johns
William Skylar Barth
Alex Ketola
Jarrett Zorzi

How To:
Hello and thanks for downloading! This project was made over a weekend at the global game jam competition.
---------------------------------
Step1: extract the .rar file you downloaded into a directory (desktop or wherever)
Step2: now you have a folder with swt.jar, shipwreck_v1.jar, this readme, and the resource folder
Step3: double-click the shipwreck_v1.jar file
Step4: enjoy! (thats corny)

Troubleshott:
---------------------------------
Step1: make sure you are running this on a platform which supports java 1.6
Step2: if you don't understand something, just google it

Story:
You are masterful pirate Snakez Tailbiter it is your honour and duty hehe duty (doodie), to rescue as much as your fellow backdoor-mates as possible. Beware! Cthulu is on vacation and summoned the dire breed that is... Half Nessy and half Nagini! Tis written, somwhere, that this creature can swim in the depths soar over landscapes! BEHOLD. Drop your crew in the waters to distract the foul beast or deliver your new-found buccaneers to the magical dock where they'll rebuild civilization in our sister game Civ5:BALLS 2 THE WALL! (beta...)

Controls:
W: Move Up
A: Move Left
S: Move Down
D: Move Right
SPACE: Drop crew
P [hold]: Pause and view text

The game doesn't end, you just keep racking up highscores.
Screenshot your high-score and post it on twitter with
#shipwreck to enter into our contest!

Thanks again end enjoy.

Contact:
email: wsbarth92atgmail [dot] com
twitter: wsbarth

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Credits: 
Susan Johns: Artwork Alex Ketola: Design and Sound Jarrett Zorzi: Artwork and technical artist William Skylar Barth: Programming, design and sound
Downloads
Installation Notes: 

How To:
Hello and thanks for downloading! This project was made over a weekend at the global

game jam competition.
---------------------------------
Step1: extract the .rar file you downloaded into a directory (desktop or wherever)
Step2: now you have a folder with swt.jar, shipwreck_v1.jar, this readme, and the

resource folder
Step3: double-click the shipwreck_v1.jar file
Step4: enjoy! (thats corny)

Troubleshott:
---------------------------------
Step1: make sure you are running this on a platform which supports java 1.6
Step2: if you don't understand something, just google it
ChangeLog:
---------------
v1: initial release

v2: fixed bug with companion spawning on island

---------------

4
Your rating: None Average: 4 (3 votes)

titonbrujah

A couple suggestions...

Hey there,

Liked your idea, but I would suggest a couple tweaks to gameplay:
* The serpent speed is too close to the ships, making it hard to run away from it without going very far out of your way
* The serpent bound box is too big, making it hard to figure out when you will collide with it
* The objective is a little obscure, so I would suggest you made it a little more obvious... Took me a while to figure out what I was supposed to be doing
* Since the game is pretty much endless, getting absurdly high scores is only a matter of spending (quite possibly boring) time on the game, which makes it broken on the long run... Would suggest there was some sort of a game over, possibly if you got captured more than three times by the serpent
* Different kinds of enemies would be welcome :D

Furthermore, the art could use a bit more work... I think it is lacking for a game with two graphical artists

How much experience did you guys have on game development prior to the event?

On an unrelated note, I would appreciate your feedback on the game I programmed this year:
http://globalgamejam.org/2012/beyond-0

Cheers guys!

Rafael Moris

Hi guys... and girl!

Responding to message! And of course taking advantage of the space. Big Hug!
http://globalgamejam.org/2012/uroborus-vers%C3%A3o-beta-jam

WSBarth

Welcome

Thanks for checking it out! leave a comment below!

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