GGJ Archives 2009-2012

Sleep Cycle

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Game Information
Short Introduction: 
A platformer where you don't die and the game gets harder the better you do.
Mac OS X+
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

In this game, the player takes the role of a boy exploring his own dream world, which destroys itself as the player progress and repeatedly cycles through the area over and over again. The player's only means of victory is by collecting all of the gems that have been scattered across the level, however many of the gems are in difficult positions to reach, and may be mutually exclusive, meaning that the player must necessarily make multiple passes down the same paths of the level in order to beat the game. However, gems that are collected will turn into enemies on later passes, and so every pass will become progressively more difficult. In this version of the game, falling from the platforms will result in the player character's death.


wasd to move player, mouse to control camera, left click to use a power up, scroll wheel to scroll through the power ups, and right click to center the camera behind the player.


Left stick to move player, right stick to move camera, Left trigger to center camera, right trigger to jump. A, B, X, and Y use the colored power up corresponding to the color of the button.

Diversifiers and Credits
Team Image: 
Prayrit Jain - Programmer Devin Ford - Programmer Andy Mikulski - Art + 3D Derin Yarsuvat - Programmer + Level Design Background Music - Zahar Zaharevich(Chasing a Fleeting Dream) from newgrounds.com
Installation Notes: 

Included is the standalone Windows EXE and the Web Player.

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