GGJ Archives 2009-2012

Solstice: A Game of Changing Seasons

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Game Information
Short Introduction: 
In Solstice there are two factions: the Summer Court and the Winter Court. Each faction is vying for control of the game board. The game ends when the board is entirely dominated by one season. Whoever has the most Victory Points at the end of the game is the winner.
non-digital (board game, card game, physical game, etc.)
Brief Play Description: 

Players select a character that is based on a mythological creature, with a variety of attributes and abilities. The Summer Court and Winter Court can work as teams, or gameplay can be free-for-all. Players roll a d6 to move around a circular track, collecting items and trying to get the entire game board to be aligned with their season. Spaces on the board allow the player to draw item cards that increase their attributes or provide Victory Points, flip the section of the board that they are on to the opposite season, or flip an item card to the opposite season alignment. Equipment items can only be used by a character if its current season matches their own. If a player lands on a space occupied by an enemy's character (either a member of the opposing side, or anyone in free-for-all play), combat takes place. The player who's turn it is first has the option to attack or flee. If they choose to attack, the defender gets to chose whether to stay and fight or flee. If either player flees, both roll a d6 and add their Speed modifier, which depends on their character and equipment. If the fleeing player loses, the player pursuing steals an item of their choice from their foe. If both players decide to stand and fight, the attacker and defender follow the same procedure, except using their Attack and Defense modifiers, respectively. If the attacker wins, they steal an item of their choice from the defeated player. If the defender wins, they are allowed to counter-attack, and the roles switch. This combat continues until a clear victor emerges. When the entire board is one season or the other, game play ends and the Court that has controlled the season adds up their individual Victory Points. The player on the winning Court who has collected the most Victory Points is crowned King or Queen of the Court and wins the game.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Scribbl’d: (All art is hand drawn) All artwork is hand drawn and scanned in.
Team Image: 
Thomas Witholt: Team Lead/Template Master Ali Kowalsky: Art Director/Game Board Design Rob Graetz: Master Tracer/Overseer Eugene Law: Game Theorist/Freehand Artist/Colored Pencil Specialist Carolynn Steele: Concept Art/Morale Booster Daniel Stinson: Rules Guru/Technical Lead/Pun Master/Team Drunkard Victoria Gleason: Character Design Jerry Butler: Gameplay Consultant/Production Assistant
Installation Notes: 

The 8 double-sided pieces of "SolsticeBoard.zip" are separated into 8 separate files, each to be printed as two 5.5" pieces that can be folded over (or, ideally, pasted to foam core) so that each of the 8 pieces has two sides opposing seasons, one on each side. Adjacent pieces line up to match roots/branches and form a 9-piece square with a circular game track, regardless of season. The central piece has only one side, as it doesn't flip. The item and character cards of "SolsticeCards.zip" can be cut into 56 same-sized cards. Players will need to provide their own moving markers and 6-sided die. Please see the rules booklet ("Solstice Rulebook.pdf") for game setup and play.

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