GGJ Archives 2009-2012

Soul Craft

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Game Information
Short Introduction: 
Soul Craft, a magic and twitch based mechanic game based off the theory of ouroboros. Life, death and rebirth leading to immortality or in Soul Craft's case, a cycle of power through the harness of eternal souls.
built with Game Maker (any product)
Brief Play Description: 

Mana, determined by the souls collected is the main power source of the player as there are a few abilities that require the use of mana to activate and aid the player in destroying the waves of enemies. Mana also determine the power of the default attack power of the player.

Throughout the game, different variations of enemies will appear that require quick reflexes and precision in clicking them to destroy them. Certain enemies may be tougher than others and take more hits or nullifies certain abilities which will force the player to quickly think of another way to destroy that type of enemy.

When the player has survived long enough, they would eventually encounter the final boss, with HP much more higher than every other mob and special attacks and tricks that will harm the player's character. The playerr will have to use every tactic or traits learnt from existing mobs to defeat the boss.

Credits to Nobuo Uematsu, for the music "One-Winged Angel".

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Good Vibrations: (Game contains haptic feedback) Make a game where haptic feedback (e.g. rumble or force-feedback) is a key ingredient.
Team Image: 
Lie Yong Chang - Producer/Game designer assistant Jonathon Chia - Game Designer/Sub-artist Mohamad Syafiq - Artist Irwan Shah - Lead Artist Jeremy Cheng - Lead Programmer Daryl Lim - Sound Designer/Sub-artist
Game Files: 
Your rating: None Average: 4.5 (2 votes)

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