GGJ Archives 2009-2012

Spacetime Alchemist, POSSESSED!!

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Game Information
Short Introduction: 
A High-Level Spacetime Alchemist got possessed by a failed experiment. Now he must battle a Demon that needs to kill him to get free. The Alchemist must use the Demon's own minions to defeat him.
Mac OS X+
Platform note: 
Brief Play Description: 

It's a multiplayer-only game in which two players controlling the Alchemist battle one controlling the Demon. Conversely, the Alchemist may be controlled by just one player.

Player 1 controls the Alchemist's movement with the arrow keys and super-power with Enter (return).

Player 2 controls a Magic Arrow that circles the Alchemist and shoots with the mouse. He can kill the Demon's minions. Killing minions fills the Alchmist's super power meter and killing a certain number of minions makes the Alchemist level up.

Both Players (1 & 2) must play cooperatively to win.

Player 3 controls the Demon that is trapped in te Alchemist's body and can only circle him with the keys "A" and "D". He shoots a portal with "W" that summons minions. Opening a certain number of portals makes the Demon level up.

The minions hurts both the Alchemist and the Demon, and the players must trick each other in making the minions hit his opponent, killing him.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
Team Image: 
Programming by André Fellipe Martins da Silva. Art by Gabriela Birchal, Rafael Ventura and Vérion Julian. Game Concept created by Alice Grosseman, André Felipe Martins da Silva, Arthur Neves, Eduardo Melo da Silva, Gabriela Birchal, Guilherme Rocha Marco, Humberto Garcia, Murillo Titon de Souza, Rafael Ventura and Thais Mattos Sullivam.
Installation Notes: 

Sorry we don't have a load screen, but please be patient and wait for a while on the black screen.

Thanks =D

Added the .exe for Windows users and App for Mac!

Source code at google code!

Your rating: None Average: 4.2 (18 votes)



Really liked how you guys approached the Hive Mind deviersifier.


Unique concept with potential

This is a very original and interesting idea, and makes good use of the achievements and theme. At first, I found it to be EXTREMELY confusing, but it was interesting once I figured out wtf was going on. The gameplay has not yet been refined to the level where it's a great game, but this idea is definitely a gem in the rough and worth trying.

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