GGJ Archives 2009-2012


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Game Information
Short Introduction: 
You are the Thief, a bizarre creature who likes to break and enter in Ancient Temples, and just found a strange medallion with some kind of snake on it. It seems so valuable, and unique. You decided, without being fully yourself, to discard picking up more loot and head to the exit of the temple. Some Temple Acolytes will be your hostages, that's a funny scape. You got that medallion with the golden snake, but what the medallion got from you? Scape our procedurally generated maze and find out!
Linux / Unix
Brief Play Description: 

Player 1 (Keyboard) Controls the Thief in his scape from the Temple. Open (or not) the mysterious chests you'll find along the corridors. Use the Hostages to survive the traps, but don't upset them playing dirty. Beware of Traps and Ghosts. [WASD to move SPACEBAR to use MELEE WEAPON and open chests]. You can't push buttons.

Player 2 (Mouse) Controls the Hostages and its powers. Push (or not) the mysterious buttons you'll find on the walls. Help the Thief or make his path uncomfortable. Beware of Traps and Ghosts. [MOUSE1 to move Hostages and push buttons, MOUSE2 to cast spell]. You can't open chests.

In case that you're just alone in playtime, control the Hostages with mouse to cover you up in your scape. But don't upset them too much, they don't like to die in the traps you've engaged.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Team Image: 
GDELP - Code. Additional design. ALEX - Code. Additional design. CFC - Design, GFX, SFX, Music.
Installation Notes: 

Unpack and run as ./src/ggj-game/qmake

Windows version will be uploaded in off-jam time

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