GGJ Archives 2009-2012

Super Nebulous Asp of Kritical Entropy (S.N.A.K.E.)

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Game Information
Short Introduction: 
This is a game made by Team Super Fun Games. PJ Vilsaint, Lester Dominguez, Daniel Loo, Gisela Cordero, SPECIAL Guest: Joe Gohn
Web standard (Html5, Java, JavaScript, Flash)
Platform note: 
Made using Actionscript
Brief Play Description: 

The goal of the game is to surround your enemies using your mechanical asp in order to create a wormhole and grow larger, however you need to be careful, You can end up biting off a portion of yourself, or if you get hit in the head you lose a life. Surely Revive!

Diversifiers and Credits
Team Image: 
Lester Dominguez: Play Testing, Writing, Concepts, Documentation Phillip 'PJ' Vilsaint : Music, Concepts Daniel Loo: Art, Concept Gisela Coronado: Art Joe Gohn: Programming
Your rating: None Average: 2.5 (11 votes)


music from argentina

See the music of http://globalgamejam.org/2012/cham%C3%A1n
it is all original .


Could be good

The game is quite hard. It has a nice concept. The music needs work =)


Nice art

That splash screen is sweet. The game is fast and mad. I'm glad you can catch enemies by grabbing your tail at any point, not just the end.


Final Push.

We are finishing up and working to the last minute!

Will have a game up here no matter what.


Splash and starting Screen is now up!

The screen for when you boot up the game is now up! Looks amazing and old school! Like the box art that you see on an old game box or cartridge.


Will be epic

Everything looking awesome so far! Splash page will be out soon!


looking good

it's gunna be sick when it's done!


Update 1 on S.N.A.K.E.

So far the game is progressing smoothly. Our Artists are doing an amazing job animating the sprites and I can't wait to hear PJ's Musical Score and Sound Effects for the game. The Games Documentation is currently complete. Gisela is going to have one impressive splash page up soon! Look forward to it.

Of course the documentation covers many aspects that will not be completed by the time the game is complete, however we believe the core concept will be tight and the game will be easy to continue and upgrade if we see fit.

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