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GGJ Archives 2009-2012

Team Edward LevelJam

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Game Information
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
The Right Target Audience: (Programming during play) The game involves the players actually programming while playing.
Team Image: 
5
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