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GGJ Archives 2009-2012

Team Jam's Secret Awesome Game That Totally Has A Name We're Just Not Telling You Yet

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Game Information
screenshot
Short Introduction: 
A Co-op platformer... using the Kinect! Can you and your buddy find a way to work together?
Platform/System: 
Windows
Platform note: 
- Using Microsoft Kinect (SKD Beta) & Wired Xbox Controller
Brief Play Description: 

This unique co-op experience relies on the co-operation of a player playing a traditional platformer and a powerful, yet fading, deity who uses his power to help the first player on his journey to take on the mantle of the dying deity.
Thumbstick for movement (player one) Hold B to be allow deity to pick you up, hold X to move small boulders, press right trigger to pull levers.
Use your hands to control the deity.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Asymmetry: (Every player is different) The game requires more than one player, but each player has entirely different goals and rules.
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Team Image: 
Credits: 
Kevin - Lead Programmer / Systems Engineer / Art David - Audio Engineer / Sound tech / General Programming Ricky - Background Art / General Programming Eric - Lead Art / General Programming Brian - Producer / Lead Design Joe - Story / Design Serguei - Gameplay programming Ozzy - Art / General Programming
Downloads
Game Files: 
Installation Notes: 

Must have the Kinect SDK beta installed

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Jose Zagal

Best team credits ever...

...yup.

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