GGJ Archives 2009-2012


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Game Information
Short Introduction: 
The Ouroboros first appeared in the Egyptian book of the dead. Our game features a golem fighting against the waves of monsters sent by the sun god Atem (who was the originator of the serpentine symbol) in order to escape Egypt, trapped in a mobius strip of desert. Atem represented day and night, death and rebirth, as does our game, and the Ouroboros respectively. It contains religious, linguistic (play on words) and mythical references.
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

The game is played by three people simultaneously.
The first player controls the movement and position of the golem's whole body, as the day and night pass them by. The players accumulate points for every day cycle that passes.
Waves of monsters attack the player as they progress, more spawning the longer the player walks. The second player can destroy the monsters to gain points. Meanwhile, the first player can help by dodging around enemies.
The monsters will attack the player and explode on impact, dealing damage. The third player can pick up repair parts to heal themselves.
The game is a endless looping game where the players aim for a high score.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Collaborative Casual/Hardcore: (Two players: one casual, one hardcore) Collaborative play for two, but one player has more to do than the other (or the difficulty level is different between them).
Followers: (Increasing number of NPCs follow you) The game involves a growing number of autonomous non-player characters that are always following the player character’s position.
Hive mind: (3+ players control the same avatar) Player avatar is controlled simultaneously by 3 or more people. They don’t have to, but may, control the same aspect of the character.
Team Image: 
Monique Blaize (Programming); Matthew Gruidl (Programming, Music); Ryan Gatts (Animation, Art, Sound);
Your rating: None Average: 5 (4 votes)


TEMET 1.0 is live!

The final game is done. All of the game features work as intended with no bugs. The sole file that we've uploaded, TEMET_DONE_1, is the complete .swf file. Just download and run, or run it through a browser.


-Team Rockbard



Code3.swf is an early build of the game that we have so far. The code is 90% done, but the art assets are not put into the game yet.

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