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GGJ Archives 2009-2012

Too Much of a Good Thing

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Game Information
screenshot
Short Introduction: 
A short interactive fiction - you wake up in a strange environment with a tummyache. How can you get home?
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Brief Play Description: 

Players interact with a range of objects in a small cottage, but interactions are not always what they seem. Players are encouraged to try new actions in this delicious-smelling room. After figuring out key actions, the player must solve a simple puzzle to leave the cottage. Watch out - every ten minutes, the cottage seems to reset itself, and players will need to find ways to save their progress.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
Eyes Wide Shut: (No graphics) The game has no graphics.
Team Image: 
Credits: 
Liz wanted to make an Inform game, and this is her first time making interactive fiction (Sean helped a little through playtesting and debugging). This is their first game together and the first game they have ever been involved in that involves stabbing a couch with a knife.
Downloads
Installation Notes: 

Files are .zblorb release file created in Inform 7, along with Inform source project file. Please use Gargoyle, WinFrotz, or Zoom to play.

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