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GGJ Archives 2009-2012

Torus

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Game Information
screenshot
Short Introduction: 
All the humans on the "Torus" space station are dead. The forcefield sterilization program's gone haywire and is incinerating everything as it sweeps around the station. As the only droid left that hasn't gone rogue, you must escape the station!
Platform/System: 
Web standard (Html5, Java, JavaScript, Flash)
Brief Play Description: 

A run-and-gun 2D platformer on a space station shaped like a torus. A vaporizing field sweeps through the station and you must run to escape it while destroying rogue droids in your way.

Arrow keys = Move/Aim (8-way)

Z = Fire (Energy Pellet Gun)
Space = Jump
C = Lock Feet (while held down)
? = Bomb (once acquired, not implemented yet)
? = Collect (collects nearby upgrades, not implemented yet)
? = Dash (once acquired, not implemented yet)

? = Interact (with object in background, not implemented yet)
? = Pause (not implemented yet)
? = Map (not implemented yet)

Diversifiers and Credits
Team Image: 
Credits: 
Ali Scissons - Lead Programmer; Alex Koontz - Asst Programmer; Jonathan Williamson - Lead Designer / Producer; Tyler Hudson - Asst Designer; Tim Bedard - Musician; Wilson Villegas - Artist
Downloads
Game Files: 
Installation Notes: 

Unzip Torus.zip, then inside open Torus.jar

It might take a while to load (there's no loading screen).

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thatdamnedrhymer

Soundtrack

The soundtrack (taking it's name from another working title for the game) can be found and downloaded for free here:

http://wahrk.bandcamp.com/album/ring-raze-ost

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