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GGJ Archives 2009-2012

Trip Tune

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Game Information
screenshot
Short Introduction: 
This was an experimental project to see how music could be better incorporated into games. The players have the ability to adjust the pitch and filters of the song depending on movement and how well he follows the waves. It's a Kinect game.
Platform/System: 
Windows
Brief Play Description: 

You need two players to play, a Kinect, and the Unity Kinect SDK Research (http://wiki.etc.cmu.edu/unity3d/images/4/4c/KinectSDK64.zip).
The player on the left side controls the two left waves. The furthest wave to the left is controlled with the left hand. The wave directly to the right of this is controlled by body position. The goal is to make the "body wave" have lots of movement but at the same time you should try and mimic the movement.
For the player on the right side, the furthest wave to the right is controlled by the right hand. The wave directly to the left of that is his "body wave."
The better you follow and move the body wave, more instruments will begin to fade in.
Hands are simply a way to adjust high and low filters.

Diversifiers and Credits
GGJ 2012 Diversifiers : 
I know what you did last…: (Game changes between sessions) The game mechanics or content will change in the next play session, based on the actions taken in the previous session.
Team Image: 
Downloads
Game Files: 
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