GGJ Archives 2009-2012

A Vicious Cycle of Self-Harm

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Game Information
Short Introduction: 
A top-down shooter in which powerups hurt more than they help in the long run.
Mac OS X+
Web standard (Html5, Java, JavaScript, Flash)
Linux / Unix
Platform note: 
Made in Flash using the lovely Flashpunk.
Brief Play Description: 

Move with WASD, shoot with the mouse.
Dodge enemy bullets, pick up upgrades.

Each new wave of enemies inherits all your upgrades.

Red = firing rate
Green = Movement speed
Blue = Bullet speed

Diversifiers and Credits
Team Image: 
Sebastian Jakaus
Game Files: 
Installation Notes: 

play in your browser of choice.

Your rating: None Average: 3.3 (3 votes)

Daniel Dresser

I didn't really feel the

I didn't really feel the Ouroboros mechanics in this too much - the enemies are stupid enough that powerups do you a lot more good than they do the enemies, so you always want to pick up powerups. But enjoyed the mechanics of trying to draw new batches of enemies into the herd that you are circle strafing ( and ended up spending more time with this than with the other entries I've randomly tried so far ).

My high score: 1054

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