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GGJ Archives 2009-2012

Yaotl Coatl Racing!

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Game Information
screenshot
Short Introduction: 
Players struggle to amass power and navigate the twists and turns of the jungle race-track to arrive at the Sun God’s temple as quickly as possible.
Platform/System: 
Windows
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Brief Play Description: 

Players struggle to amass power and navigate the twists and turns of the jungle race-track to arrive at the Sun God’s temple as quickly as possible. The speed and pace of the game are geared toward quality navigation around the track and simultaneous Coatl (Serpent) v. Coatl ‘Dogfighting’. Coatl that lead the pack should focus on staying in the lead and avoiding being bitten, while Coatl that trail should focus on biting the tails of the leaders to increase their power and eventually overtake them in the race to the checkpoints.

Diversifiers and Credits
Team Image: 
Credits: 
Mustafa "Moose" Aldoori - Support Programmer, Level Design, Level Creation | John A. Bertolini - Producer, Designer | Paul Bessette, Jr. - Gameplay Programmer, Support Programmer | Aaron Hamilton Cook - Audio Director & Lead Sound Designer | Jason Diehl - Support | Steve Emberton - Producer, Designer | Erick "RetroZelda" Folckemer - A.I. Programmer, Support Programmer | Ryan Fox - Technical Artist | Philip Johnson - Technical Artist | Spencer Meyer - Level Design, Level Creation, Support Programmer | Sammy D. Ender Packer - Gameplay Programmer | Julian Rodriguez - Designer | Drew Streb - A.I. & Support Programmer | Jon "Alphonso" Taylor - Programmer | Rob Taylor - A.I. & Movement Programmer | Joshua "Full Metal" Villarreal - Gameplay Programmer, Support Programmer, A.I. Support | Sean "Juice" Welch - Gameplay Programmer, Support Programmer |
Downloads
Installation Notes: 

Download and run Yaoctl Coatl Racing executable. Enjoy!

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