For more than 100 days, YouTuber Project One Life performed the same dance routine in his bedroom. Then he spliced all of the footage together into a two minute video. The result is downright inspirational.
Welcome to Kotaku's Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
You're ejected from your stasis pod prematurely. All alone on a dark ship with nothing but a gun and your wits, it's up to you to survive. It won't be easy though. You've developed a severe fear of the dark and the other ejected passengers have gone insane. That's the situation in Russian horror game Stazis, a product of Games Jam.
The game does a good job creating a foreboding and tense atmosphere, despite the fact that I couldn't read a word of the in-game text. It still does a pretty good job telegraphing the mechanics, like the flashlight and the ability to run holding shift. In some ways, not knowing what's going on made it that much scarier. Those with Unity-equipped browsers can play the game and feel the fear for themselves.
Clippers survive, move forward after win
Clutch free throws down the stretch and four starters with 20 or more points lifted the Clippers to a 126-121 victory in Game 7 of the Western Conference quarterfinals before a sellout crowd of 19,543 at the Staples Center. "Because of the week, I'm ...
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Nekogames (Yoshio Ishii) has released the English version of Heiankyo Parameters, where you must carefully seize the land for your own in a graphically minimal but numerically rich game of strategizing, experience raising, and now city building.
This follow up comes two years after the release of the addictive and graphically minimal dungeon clearing game called Parameters. Now there are more stats to build, and a major addition allows you to build on the vacant land to generate "tax" income.
I beat this wonderful game months ago when it was in Japanese, but I waited to post it until the translation was up. Nekogames graciously let me know the translation was finished, so I now get to share it with everyone.
Last week's discovery of the for-some-reason-fabled E.T. landfill was so exciting I completely forgot it happened. Imagine my surprise as I prepare to post the winners of last week's 'Shop Contest and discover 20 million entries based on the subject. Luckily for my sanity, there can be only a couple dozen.
Every year, on the first Saturday in May, comic book creators and publishers collaborate with comic book stores around the world to give out free books to once and future fans. It's not too late to participate.
First DuckTales , now Rescue Rangers. At the rate Scott Bradlee and company are transforming classic cartoon themes into R&B slow jams, there'll soon be nothing left of the original Disney Afternoon but an incredibly soulful crater.
The studio that created Tony Hawk's Pro Skater will soon be no more. According to an internal memo from Activision Publishing CEO Eric Hirshberg obtained by Giant Bomb, the 20-year-old studio is merging with Call of Duty developer Infinity Ward, and the Neversoft name is being retired.
MIT, room 14E-310
Monday 5/5, 5:30pm
Free and open to the public, no reservation requiredJill Walker Rettberg “Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”
This Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.
Jill Walker Rettberg is Professor of Digital Culture at the University of Bergen in Norway. Her research centers on how we tell stories online, and she has published on electronic literature, digital art, blogging, games and selfies. She has written a research blog, jilltxt.net, since October 2000, and co-wrote the first academic paper on blogs in 2002. Her book Blogging was published in a second edition in 2014. In 2008 she co-edited an anthology of scholarly articles on World of Warcraft. Jill is currently writing a book on technologically mediated self-representations, from blogs and selfies to automated diaries and visualisations of data from wearable devices.
More about Purple Blurb …
"From the developers of The Elder Scrolls, Elder Scrolls HD and Elder Scrolls with Guns comes a game so immersive you forget to eat, sleep and make friends because you're too busy eating, sleeping and making friends." Sounds about right.
Memorial marks Hopton Wood Stone's graves contribution to WWI
Just in case you find yourself stuck in a traffic jam this bank holiday weekend and someone suggests a game of rock-paper-scissors to pass the time, chances are you could get the upper hand by following hidden patterns... Read this handy guide from BBC ...
In the year 2054, a private military corporation (PMC) emerges with the power to rescue humanity from a war devastated by a global attack on its infrastructure. We've seen the Spacey trailer for Call of Duty: Advanced Warfighter Warfare. Now let's see what the first three screens can tell us.
Cipher Prime's fast-paced pill smashing arcade game Intake is now available for iPad with numerous improvements. It's been available for PC for some time now, and Steam users have gotten the new improvements as well. If you had to choose which to get, I'd say the iPad version is the one to get, as the game is well suited to a touchscreen.
In Intake, you are tasked with destroying pills falling from above before they hit the bottom. On any given level, there are two colors of pills and you must flip the level's background color back and forth to match the color of the pills you are smashing. Keep it up to make combos. The gameplay is simple, but challenging. That makes it fun. As you go along, you can unlock upgrades that affect future plays.
The default colors for the pills would be a nightmare for anyone who's colorblind, but Cipher Prime has included not one, but three colorblind modes; one for each kind of colorblindness, making Intake a very colorblind-friendly game.
Intake works so well for a touchscreen that it seems like this should have been the first version. You hold the device with one hand, using your thumb to swap colors back and forth while the other hand points and pokes. It's very natural, unlike the PC version. There, mouse acceleration and other factors make it harder to control and if you have any repetitive motion problems with your wrists the game can only be played for a limited time. The iOS version, however, has none of those problems, and supports multi-touch to boot.
Improvements to the game include balance adjustments such as the frequency and duration of challenge levels and streamlining the user experience. They've added a "No Nonsense" toggle in the settings screen which takes out level transitions so that you can go straight from level to level without pause. Steam specific changes include an optional setting to add flair to the letterboxing panels and the Steam leaderboards were wiped along with the update going out.
[Intake web site (Epilepsy warning: flashing Steam link)]
Desktop computers aren't just antiquated behemoths quietly gathering dust in your parent's house. They also offer an often overlooked processing resource for mobile users and a viable alternative to cloud-based storage. All you need is a means of accessing it remotely.
Written by Cyrus Langhorne
New York radio veteran Funkmaster Flex isn't receiving much love these days after being publicly dissed by 2 Chainz and now having a shot fired at him courtesy of Toronto Raptors global ambassador Drake. Drizzy jumped onto his Instagram page last night ...
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With its movie inspiration webbing up box office money this weekend and our official review forthcoming, I figured it was a good morning to play around with Spider-Man and his amazing friends.
QUOTE | "[You] can't sell sand at the beach." - American McGee, head of Spicy Horse, talking about Microsoft's plan to sell Xbox Ones in China, which he believes will fail for multiple reasons.
Brewers 2, Reds 0
Brewers 2, Reds 0: Wily Peralta threw eight shutout innings and visiting Milwaukee avoided its first three-game losing streak of the season in the opener of the three-game series. Peralta (4-1) allowed three hits, struck out seven and walked two before ...
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Good morning! It's finally (maybe?) starting to get warmer here in NY. But instead of enjoying the weather why not stay inside and catch up on some of our best stuff this week? Yeah that sounds like a better idea.