GGJ Archives 2009-2012

27 hours in.


So 27 hours in and the team is close to having the protype/playable demo. A few things needing polished off in art, physics and collisions, but we are all pretty relaxed so far. None of us have slept at all, I think we are the only team here who hasn't.
A few minigames have kept us going, here's a tip. See who can get the most songs stuck in other peoples heads. Iain F is in the lead for us with 30 since this morning. You get bonus points if you manage to "infect" someone outwith your group.

Likely we'll put a post up once we have something good to show.

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