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Growl Till You Fall - AKA: How To Survive From 48 Hour Jam

Rastaanparta

It's been over a day since I made my way back at my apartment from the most exciting event I've participated in a long time. Finnish Game Jam 2010 is definitely something I'll remember for years to come, but it's not that it would have been like dancing on a carpet of flowers. When you're talking about making a game in 48 hours it doesn't sound so bad. Why not, could be fun, eh?

Sure, it's like a rollercoaster of tears, both pain and joy. Was it exhausting? - Yeah, boyyyeee! Though would I take back the past weekend and do something else? - No sir! Working inside of a group of people, so passionate in game making, destined to create a playable title in two days. I had an awesome weekend.

I'd like to share some of my thoughts with you about the whole event and in order to adapt the theme our team had, I'll try something different. Here's the guide: "How To Survive From 48 Hour Jam".

Rule #1: Dead On Time
When you have a limited amount of time available, use it efficiently and make sure that you'll know where the action is so you don't have to spend hours looking for the place.

Rule #2: All Flesh Must Be Eaten
Nom nom nom nom! Remember to eat well, because that's a thing that keeps you going. Even though there would be a catering crew to provide you with some rations, you should still buy some snacks of your own. You never know when you'll need a bag of gummy bears. Besides, it's thoughtful to offer some treats to your team members to keep up the good spirit.

Rule #3: No Rest For The Wicked
Zombies don't need rest, but you do. Although it might seem that sleeping would be only a waste of time, concidering upcoming deadline, it's still something you have to do to stay sharp. Even if you'd just lay down and take a nap for a couple of hours, it's still much better than working 48 hours straight feeling drowsy all the time.

Rule #4: Zombie Laughter
Even if it's a competition, don't be so grave serious about it. Remember to have fun with your fellow jammers. Spending a lunchbreak together with the others could be a good chance to talk about their projects and tell them about your own. Maybe even ask them to try out your game later when they have time. If there would be any problem with your progress, don't be afraid to ask for help and otherwise, if someone asks for your aid.

Anyway, I'll write something about our project later. But in the meanwhile you should try out the game we made, "Play Dead 2: Growling of the Dead", following this link: http://www.globalgamejam.org/2010/play-dead-2-growling-dead
Remember to add a comment afterwards to tell your thoughts about the game. Have fun!


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