GGJ Archives 2009-2012

Level Designing


While we still wait for an engine that we can work with, I have decided that too many cooks can spoil the broth, and taken to level designing. This can be tricky to get right, since game mechanics have to be taken into account and also the learning curve of the game. You can't introduce too many mechanics at once.

We're aiming for about eight levels to our game... this should also help us to achieve one of the achievements that have been set out, being able to complete the game in under five minutes.

The studio is very quiet and getting dark now. The blinds have been closed all day to keep the sun away from the monitors (it's been a surprisingly sunny but cold day), but now it is starting to get towards sunset. The only sounds that can be heard is the sporadic conversations between those present, and the occasional testing of sound recordings and mixes.


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