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GGJ Archives 2009-2012

Atlanta, GA, USA - SCAD

Apoptosis

2.75
Your rating: None Average: 2.8 (4 votes)

You play as an amoeba trying to survive admist a harsh and spiney environment. You have to gather food, but the more food you gather the more akward it is to meneuver.

Version: 
0.1
Game Files: 

We Are So F$$kD

2
Your rating: None Average: 2 (2 votes)

Two aliens compete for domination of the human race. Two players go head-to-head in an attempt to grab as many humans as they can. There can be only winner, the mind-controlling Brainigen or the slimy Sluggle.

The theme was "As long as we have each other we'll never run out of problems." The competitive nature of this game reflects this ideal. As long as there is one unconverted human, it's possible for one's opponent to win.

Version: 
1.0
Game Files: 

Double Banger

1
Your rating: None Average: 1 (1 vote)

The goal of our game was to create a fluid dream like experience that evolves in both visuals, sound and game-play. The original idea was that you were a creature that collected more of itself (objects scattered around the levels) and every time you grabbed an object the game play, music, and background would change in some way. Most of the game play was to revolve around changeing puzzles and short action sequences, and every section was to last only 10-30 seconds so none of the game ever got old.

Version: 
0.5
Game Files: 

Spirit Shift

2.833335
Your rating: None Average: 2.8 (6 votes)

With this year's theme of "As long as we have each other, we'll never run out of problems," we decided to take the path of a puzzle-platformer using Flash CS3 and ActionScript 3 as our tool.

Version: 
0.8
Game Files: 

Tangent

2.857145
Your rating: None Average: 2.9 (21 votes)

A whimsical yet mechanical game about attraction and togetherness. Literally.

Help Pluggy and Socket escape from the Machine by collecting charges to expand the world. However, collect too many charges and Pluggy and Socket risk explosion. Pluggy and Socket can only collect things when they join forces, and when they're together, they can't move directly and must rely on their attraction to the charges navigate the screen.

Version: 
1.0
Game Files: 

Thunder Balls

3
Your rating: None Average: 3 (23 votes)

A physics-based puzzle platformer with an innovative movement mechanic. Two balls stick to everything and are held together with elastic force: keyboard controls launch them off the surfaces they're stuck to. Use momentum and timing to sling your balls to the exit.
(Trust us, over the last three days we've made every possible permutation of whatever joke you're thinking of.)

Version: 
1.0
Game Files: 

High Fiber

2
Your rating: None Average: 2 (2 votes)

Given the theme "As long as we have each other, we'll never run out of problems," and focusing on the adjective 'persistent,' we have created a game simulating the balance between civil order and unrest. In "High Fiber," the player assumes control over a small western town with two options: expend the town's main crop, corn, to employ law enforcement or send farmers to grow corn.
Farmers initially go to work in the town's small cornfield, retiring to the local saloon after a short time. Since farmers never care to leave the saloon, they must be removed by the current Sheriff.

Version: 
1
Game Files: 

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