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GGJ Archives 2009-2012

Atlanta, GA, USA - SPSU

Rope

2.97436
Your rating: None Average: 3 (78 votes)

Capture flags by surrounding them with a rope. Avoid bad guys and beat the timer. For one or two players. The screenshot below shows actual gameplay.

For geeks: Features a spring-mass rope simulation in C#.

Version: 
1.0
Game Files: 

BackLife

2.6
Your rating: None Average: 2.6 (5 votes)

No matter who you are, you'll always have problems in life.

Version: 
1.0
Game Files: 

Space Can

2.81818
Your rating: None Average: 2.8 (11 votes)

We decided to make a game based on a pvp/survival enviornment. Unfortunately the amount of work we decided to attempt ended up in a semi-finished backbone of a game. As the only programmer, no sleep led to a shorter fuse and crankiness. Our team made it through though. In SpaceCan, you're one of 2 to 4 people that fight with guns and strategy. Theres many aspects of a tournment game in Spacecan giving it the ability to have a gamer rating. Mines can be placed on the ground to fend off your foes. But the ultimate goal is to get the the last space can before the aliens attack, in 5 minutes.

Version: 
.70
Game Files: 

Double Banger

1
Your rating: None Average: 1 (1 vote)

The goal of our game was to create a fluid dream like experience that evolves in both visuals, sound and game-play. The original idea was that you were a creature that collected more of itself (objects scattered around the levels) and every time you grabbed an object the game play, music, and background would change in some way. Most of the game play was to revolve around changeing puzzles and short action sequences, and every section was to last only 10-30 seconds so none of the game ever got old.

Version: 
0.5

OCDM

2.9
Your rating: None Average: 2.9 (10 votes)

Goal was to create a game where two opponents are competing for the same entrance. Maze/ race.

Version: 
0.5A
Game Files: 

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