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GGJ Archives 2009-2012

Perth

David

I have 1 year experience as a 3d artist in the games industry using 3d studio max to create games for the iphone and ipod touch.

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Mattia Fracassini

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IGDA member: 
not a member
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not a meber
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not a member
IEEE member: 
not a member

Daniel Barry

Memberships
IGDA member: 
not a member
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not a meber
ACM member: 
not a member
IEEE member: 
not a member

Clinton Ellard

studing games art and design at murdoch uni, will be in my second year in 2010 and was partly present for the last game jam

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Kit Matthews

Studying games @ murdoch uni

Memberships
IGDA member: 
not a member
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not a meber
ACM member: 
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IEEE member: 
not a member

Matthew John Dyet

Quite happy to be a self-proclaimed geek and even write about himself in the third person, Matthew 'Diomades' Dyet is an Australian game design student with an interesting outlook on life and a sense of humor to match.

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Jean-paul Barbier

I'm a graduate of Edith Cowan University with a degree in Computer science major in Software Engineering. I've always played around with game programming as a hobby. My goal is to become a professional game programmer.

My skills are mostly programming related:
Programming
C/C++, C-Sharp, Java, Python.

Game development
3D Math, Rigid body physics, OpenGL, Ogre3D (http://www.ogre3d.org/).

I'm currently working on a component object based engine that uses Ogre for rendering.

Memberships
IGDA member: 
IGDA member
IGDA chapter: 
Perth
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Simon Wittber

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

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