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GGJ Archives 2009-2012

Editing

Daniel Simoes

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Andrej Porovic

My background is that I did a Physics BSc at Imperial College and then did an MA in Digital Game Theory and Design. I also did a successful 3 month internship at PlayGen, and the skills I learnt there have led to me becoming a freelance UX designer, and I've managed to snag a couple of projects under my belt already (Yay!).

Have been jamming for 2 years now, and absolutely love it. I look forward to meeting intriguing and talented people to make games with both at the venue and outside of the GGJ. :-)

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

Mike Croswell

Game Developer, Author and Educator.
Engines ordered by most recent experience:

  1. Unity 3D
  2. UDK (Unreal)
  3. Cocos2D (iPhone) or SIO (if 3D)
  4. TGE 1.5

Languages Comfortable With: C# (or JS) for Unity, C++ and Objective-C (Cocos2D), Unreal Script (fair with Kismet), Java (Android, etc), TorqueScript (for T2D AND TGE).

Memberships
IGDA member: 
IGDA member
IGDA chapter: 
CGDA (denver)
EGDF Member: 
not a meber
ACM member: 
not a member
IEEE member: 
not a member

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