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GGJ Archives 2009-2012

Quality assurance

Stephen Hodgson

I am a recent graduate from The Art Institute of Phoenix with a BA Game Art & Design. I recently relocated back into the triangle area and was looking to jump right into the Dev Scene here.

Currently Working on:

Android application development for local NC restaurants
"Project E.A.R.T.H." with the MMOARgames Independent Student Project

My graduation reel:

Memberships
IGDA member: 
not a member
EGDF Member: 
not a meber
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IEEE member: 
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Patrick Niethen

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Jeramy Staub

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IEEE member: 
not a member

Charles P. Schultz

Author of "Game Testing All in One" (First Edition, Westwood College Edition and Second Edition) - the first book dedicated to video game testing principles and techniques, and a contributing author to "Virtual Worlds and E-Commerce" Technologies and Applications for Building Customer Relationships."
At Motorola worked on gaming initiatives and innovation, engaging with video game industry leaders from 2004 to 2008. Attended GDC 2004, E3 2004 and 2005, presented at the Games for Health conference in 2005 and also attended in 2008. From 2009 to present have presented locally at Indie Games Summit (2010 and 2011), Gaming and Mobile Apps Summit and Winter Break Mini-Animation Fest.
Blogger at Vconomics (Video Game economics) and Battleplay.com.
Have game credits for mobile games Kiki (music) and Planet Defender (QA).
Hold 17 US patents, including "Method for generating pairwise combinatorial tests", "Method and system for reality gaming on wireless devices" and "Entry of musical data in a mobile communication device" (aka "Guitar Phone").

Memberships
IGDA member: 
not a member
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not a meber
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IEEE member: 
not a member

Patrick Burden

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IGDA member
IGDA chapter: 
Philadelphia
EGDF Member: 
not a meber
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not a member
IEEE member: 
not a member

Mark Farris

Computer professional for many years starting as a programmer in C and i86 Assembly Language in the area of Telecommunications. I moved into the QA field in 1998 and tested software for SkyConnect NCube, Oracle, Sybase, IBM and more. Throughout my entire computer career, games were always there, taking away the stress and strain of the every day grind. When the opportunity presented itself for me to go back to school, I decided to take something fun, interesting, and creative so I enrolled in the Game Design and Development course at Arapahoe Community College. Although I am just getting started in Game Development, much of what I have seen is similar if not identical to all other software development. A loop is a loop, regardless of which language it is written in and Software is Software, no matter who or what it's purpose.

Memberships
IGDA member: 
not a member
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not a meber
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not a member
IEEE member: 
not a member

Brittney Hoglund

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Joseph Waller

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not a meber
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not a member
IEEE member: 
not a member

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