Quality assurance
Stephen Hodgson
I am a recent graduate from The Art Institute of Phoenix with a BA Game Art & Design. I recently relocated back into the triangle area and was looking to jump right into the Dev Scene here.
Currently Working on:
Android application development for local NC restaurants
"Project E.A.R.T.H." with the MMOARgames Independent Student Project
My graduation reel:
Charles P. Schultz
Author of "Game Testing All in One" (First Edition, Westwood College Edition and Second Edition) - the first book dedicated to video game testing principles and techniques, and a contributing author to "Virtual Worlds and E-Commerce" Technologies and Applications for Building Customer Relationships."
At Motorola worked on gaming initiatives and innovation, engaging with video game industry leaders from 2004 to 2008. Attended GDC 2004, E3 2004 and 2005, presented at the Games for Health conference in 2005 and also attended in 2008. From 2009 to present have presented locally at Indie Games Summit (2010 and 2011), Gaming and Mobile Apps Summit and Winter Break Mini-Animation Fest.
Blogger at Vconomics (Video Game economics) and Battleplay.com.
Have game credits for mobile games Kiki (music) and Planet Defender (QA).
Hold 17 US patents, including "Method for generating pairwise combinatorial tests", "Method and system for reality gaming on wireless devices" and "Entry of musical data in a mobile communication device" (aka "Guitar Phone").
Mark Farris
Computer professional for many years starting as a programmer in C and i86 Assembly Language in the area of Telecommunications. I moved into the QA field in 1998 and tested software for SkyConnect NCube, Oracle, Sybase, IBM and more. Throughout my entire computer career, games were always there, taking away the stress and strain of the every day grind. When the opportunity presented itself for me to go back to school, I decided to take something fun, interesting, and creative so I enrolled in the Game Design and Development course at Arapahoe Community College. Although I am just getting started in Game Development, much of what I have seen is similar if not identical to all other software development. A loop is a loop, regardless of which language it is written in and Software is Software, no matter who or what it's purpose.

Gaming Feeds
- Robert MacIntyre's momentum halted by Covid-19 but prompts on and off-course changes - HeraldScotland
- Dave East Releases 'Karma 3 Deluxe' Adding New Features From Jeezy, G- Herbo, Chris Brown, & More via Mass Appeal/Def Jam - RESPECT.
- Global Mobile Handset Game Market Landscape and its Growth Prospect By 2026: Supercell, Niantic, Tencent, NetEase, Netmarble, King Digital - KYT24
- Marvel Realm of Champions is finally available for pre-registration - Android Police
- ‘Romancelvania’ Developers Talk About Creating Good (Monster) Romance