Minnesota
IGDA Twin Cities (IGDATC)
UPDATED 1/26
We are confirmed open all 48 hours! Thanks once again to the Nerdery for being great and flexible hosts!
246 sites worldwide, GGJ expects 10,000 jammers and 2,000 games! Guiness will be tracking (really.) http://gamejaminabox.org/
Please register on this site by noon Fri 12/27. Please remove yourself if plans change.
Partial attendance can be OK if you work it out with your team. But, we really want people there Fri for intro, pitches, and team formation. Ideally by 5pm. Comment below if you will be late, and what time (aprox.) SVN will be on the internet, probably at Assembla. Skype should work great also. The Nerdery tubes are 100mb or 40mb symmetric depending on destination.
http://offers.assembla.com/free-project-hosting/index.html
Please fill out your profile. Include name, picture, contact info (not published - IM or Other/Email, no phone #), and skills. Use the notes field for very brief bio and preferences (Examples: prefer 3D modeling in Maya/Mudbox, 2D art/animation in Flash, Experienced in Unity, Bringing a Mac - no right clicking, that last one was a joke.)
We will have multiple teams, projects and platforms. You're welcome to work on multiple teams. Teams can be as small as 2 or 3. Pitch meetings and team formation will happen the first night. Everything is fair game. From random convos, likely tech stacks are: Unity, HTML5, Flash, board games.
Software freebies:
http://globalgamejam.org/sponsors/promotions
The Unity Pro license is through 2/1, it did work on 3.5 RC1.
Some audio goodies are forthcoming.
Schedule
Fri
4:30pm: setup
~5pm: receive assignment, watch 30min keynote video, Q&A, eat pizza - thanks Nerdery!
~6pm: introduction and pitches, team formation.
Sat
mid-day: Each team should register their game/project on this site.
Sun
3pm stop work and begin upload (must complete before 5pm.)
~3:30pm: We will demo games to each other, quick logistics brainstorm for our 2/8 IGDATC GGJ Play Party, and pack up.
Yep, it's that simple.
Joysticks/gamepads and other
Bring joysticks/gamepads if you have them. Many game types suck on keyboard. Recommendations: Xbox 360 wired, PS3 wired/bluetooth, Xbox 360 wireless (need wireless dongle.)
http://www.gamepadjs.com/
https://github.com/STRd6/Boomstick/wiki
iOS devices will probably get used, see Brass Monkey in the software promos.
Other (Kinect, Move, webcam, dance pads, etc.) If you can pitch it, bring it. You only have to convince 1 or 2 other people. It will limit who can play, but it could also make your title stand out from the expected 2000 games!
Facilities
We're based in the classromm, but can wander in the lunch area and Nerditorium (after the movie finishes 9pm Fri.)
We have chairs, desks, tables, beanbags, whiteboards, projetor, etc. A dedicated subnet and WAP to ensure we can test peer to peer net code.
Please bring a power strip if you have one. Also, ethernet cables if you need/want it. Speakers, any other weird misc things you can think of.
Food
Full kitchen with microwaves, sinks, fridges available. Snacks, soda and coffee onsite. Bring cash in small bills if you want to do group food buys (eg bring in bagles in am.)
word.
- By zwendt at 01/17/2012 - 20:17
- United States
- Minnesota
- Twin Cities
- UTC - 06
- 19 comments
MNZERO - [2011 site]
MNZero is hosting an 'anything but video games' site (board games, street games, puzzle games, collaborative production games, card games, etc.).
Nothing against video games, we just don't have the infrastructure to run that version. :)
- By Lauren DeSteno at 01/15/2011 - 07:12
- United States
- Minnesota
- Minneapolis
- UTC - 06
- Login to post comments
-
Brown College - [2011 site]
The Game Design and Development program at Brown College, a Career Education Corporation school, is geared at creating the leaders of tomorrow’s interactive entertainment landscape. Our 3 year program is a crash course in game design and development that creates well-rounded individuals prepared to take on both indie and AAA projects. We make players and dreamers into professional game makers. Our students emerge with a cross-disciplinary skill set that enables them to plug into any pipeline or create their own. We have 200+ students trying their hardest day in and out to make the best interactive experiences ever. You can learn more at www.BrownCollege.edu
- By Brown College at 01/12/2011 - 14:33
- United States
- Minnesota
- Twin Cities
- UTC - 06
- Login to post comments
-

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