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GGJ Archives 2009-2012

Blind

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Game Information
screenshot
Short Introduction: 
[BLANK] is a videogame about uncertainty. You wake up in a strange environment, unable to see properly and with no recollection of how you got there. Players will have to explore this environment to slowly recollect the memories of the events that took him there in the first place. But how does one explore things when he cannot see?
Platform/System: 
Windows
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Downloads
5
Your rating: None Average: 5 (2 votes)

Hypoxia

Game Information
Short Introduction: 
Hypoxia leads to the extinction of vision. If you can not see, you have to rely on your other senses to navigate a dangerous environment and prevent your own extinction. Perhaps you can save some others along the way.
Platform/System: 
Windows
0
Your rating: None

Submitted at JHB (South Africa)

Blind Avenger

0
Your rating: None
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Short Introduction: 
A lone warrior blindly enters a battle field in search of his brethren in the darkest realm of the universe. This is the Blind Avenger.....

Submitted at SPSU and Art Instutite of Atlanta (United States)

Buried (or Blind)

0
Your rating: None
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform note: 
Created with Unity
Short Introduction: 
Your stuck in the basement of a building that has just been destroyed. Rescue any survivors while you find your way out.

Submitted at New York University Game Center (United States)

The Hunt Alone

3.75
Your rating: None Average: 3.8 (4 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Short Introduction: 
In 'The Hunt Alone' the player takes on the role of a neanderthal stalking dangerous prey in a dark rainy forest. There very little visuals and the player must navigate the world almost entirely via audio cues provided by headphones.

Submitted at Singapore-MIT GAMBIT Game Lab (United States)

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