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GGJ Archives 2009-2012

bristol

MobilePie BRISTOL Games JAM - Game: Hells Bells - the logo

dsoundzmedia

News from Bristol, SW England

here's the logo for our game.

we will soon have a website at: http://hellsbells.wordpress.com


Level Designing

Sophont

While we still wait for an engine that we can work with, I have decided that too many cooks can spoil the broth, and taken to level designing. This can be tricky to get right, since game mechanics have to be taken into account and also the learning curve of the game. You can't introduce too many mechanics at once.

We're aiming for about eight levels to our game... this should also help us to achieve one of the achievements that have been set out, being able to complete the game in under five minutes.


We almost have an engine

Sophont

The project is moving, although quite slowly at the moment. Personally, I'm not really that much of a fan of Flash, and so have taken my hands off from most of the programming to focus on the level design and user interactions. The game mechanics too!

The code is a bit disjointed, since we have three different people working on it. Getting the different parts to interface is a problem.

The studio itself is quiet at the moment, some of the people that were here yesterday haven't decided to return today... or are coming in a lot after the studio opened.


Sense of Deception

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Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Linux
Short Introduction: 
Sense of Deception is an isometric platformer. The player's character utilises the different senses, other than vision, as a means to work their way through the pipes of a sink as they try to avoid obstacles and hazards.

Submitted at Mobile Pie's Game Jam (United Kingdom)

Isometric engine

Sophont

Our group is just about to have a framework in place for the isometric engine that we will be using. Half of our group, myself included (hence why I've been blogging) have had nothing to do until the framework is in place. Hopefully soon we can get some actual coding done for the game, rather than just the backend. So far we've just had to write down the different ideas, concepts and very simple UML diagrams onto paper.


Saturday morning

Sophont

Back to work in the morning. Personally, I feel far too tired and not awake yet. We still have a lot of the way to go towards getting a game to work. The ideas that we originally had are looking a little unrealistic, and so we may need to cut down on some features to focus on the core gameplay.


Sense of Deception

Sophont

So we've started to develop our game. We're really interested in the project, but worried about the technical sides. Maybe we've bitten off more than we can chew? =\


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