GGJ Archives 2009-2012

Crunch time

Sunday 6am-1:30pm


Global major game theme: Deception
Global minor game themes: a MAN, a PLAN, and a CANAL

Everyone was supposed to show up at 6am. The programmer that was tasked with implementing the 3D cube effect didn't show until 10am, and we didn't have his contact info. So, at 8:45, we decided to toss out the "3d-rolling-block" effect and change the blocks to be 2D "crate" objects that only have one real face. Always get everyone's MOST RELIABLE contact info at the very beginning of a project.

Time, where is it going?


Thing haven't gone so smoothly the past 5 hours. The team is realy tired. A couple have been for a snooze, but I knew if I did, I wouldn't get back up.

Time to get craking, breakfast places will be open soon :D

We're off to a good start!

Setana Zen

We've got a really good start on our game! I think the game pysics are coming together the guys are working on figuring out how to make all the bits work. Me and Steve have the art coming along, we have the two characters mostly designed. We've got the scale and the level template set. The next step is the finish the characters to give to our programmers. Then work on making these levels look pretty! We're going to do two levels initially, then we will decide between having a third level or having a tutorial. Crunch Time!


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