GGJ Archives 2009-2012


Reflections of an Organizer


I had one of the best weekends of my life a year ago. It was the first time I had created a game. The balance was off and it was impossible to beat if you weren't on the development team.. but man, I couldn't have had a better time. It solidified "YES! This is it! This is why I'm here, because I want to do this for the rest of my life!" in my mind. It really made me smile.

We, too, have finished


We've spent the last forty-eight hours designing, developing, help growing-up, and ultimately care about our great passion: games. Actually, some, few, of us did spend the whole 48 hours in front of the computer, only leaving for lunch and other tasks that can't be ignored at all. That is what we call passion (or nerdness, your choice.)

Dead End

Your rating: None Average: 4.6 (8 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform note: 
Needs the latest version of DirectX
Short Introduction: 
Dead End is a 3d labyrinth game, in which you see real walls as well as illusionary ones, and must find a magical lyre.

Submitted at LTGameJam 2010, KTU, Kaunas (Lithuania)

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