GGJ Archives 2009-2012

graphics progress

Graphics on their way


We are using Ogre3D to create the game, as I stated on a previous entry, and our graphics asserts are, as I am writing this, being made in 3D Studio Max by our talented (and later joiner) Odin. But, our game won't use the full 3D capability that Ogre3D offers to us: we are going to pre-render the 3D models and use them as sprites.

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