GGJ Archives 2009-2012

manila game jam

Fourobo (working title)

Game Information
Short Introduction: 
Four players each control one of four robots linked together in a circle. Frustratingly cooperative top-down gameplay action with unique controls, a custom engine, and handcrafted pixel art. (Shortly known as "Split")
Mac OS X+
Platform note: 
Requires Mac OS X machine, and iOS device for control
Your rating: None Average: 5 (1 vote)

It's over. I'm beat


It's is 8:55 pm and I'm finally home from the venue.

The Manila Game Jam 2010 is officially over.

While this was at the last few hours a very tiring experiment, I am very glad to be part of it.

Since I never got a chance to make a speech and stuff, and I totally am in the mood to do it since nobody can see me, I shall.

I would like to thank my groupmates, Dino and Ryan, who without them this game would not be possible.




We just finished or game!
I barely slept last night, and my teammate, Charles, probably had a hard time making those graphics, which now looks totally different from his original design, especially with all the corners that I cut.

It's unfortunate that I have to code off-site. I actually wanted to stay and do my work there but I don't have a laptop, and I'm having some problems with setting up in the ITTC's computers.

Hopefully next year, I'll code on-site, even if that means that I need to buy an expensive laptop!

Oh no! The deadline!


It's already sunday afternoon!

I really need to at least make my game NOT confusing.

*sigh* Well, this is our first GGJ. I just hope that this game is not that much of a fail.
Oh well...

EDIT: We just finished our game, yay!~

Day 3- No really..we're done?


After supplying the programmer with Snickers, Coke Zero, and an action figure with huge boobs, he was able to port our game to Game Maker 8 and finish it.

I woke up this morning to try it out myself...of course, it's still buggy (I managed to win the game due to some bug that he has no idea how I did...neither do I actually XD) but otherwise it's finished and we can pretty it up later.

....Well, we already knew the project was simple enough so it was possible...I'm just still surprised myself.

Day 2 Part 2- We are pulling an all-nighter


Porting game to GameMaker because Java's animation doesn't work too well with us...or we could not figure it out.

Art assets done..just have to do the animation...

Fixing layout.

This is fun, but I know I am going to go insane.

Found a teammate!


Ok, I already found an artist/programmer.
The game have some slight UI changes, but so far no big changes.

I'm off to coding then.

Day 2


Just posted our game project a few minutes ago.

It's been on the front page for longer than I hoped. Cool. 15-20 MINUTES OF FAME!

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