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GGJ Archives 2009-2012

networked

Mook is Murder

Game Information
Short Introduction: 
Frequent and unnecessary amounts of platform gaming have had a devastating effect on the helpless inhabitants of Level 1-1, whittling their population to near extinction. Can you save them? Or eradicate them entirely? We're not sure. We haven't thought that far ahead yet.
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
5
Your rating: None Average: 5 (1 vote)

Submitted at SoCho (United States)

Friendly Fire

0
Your rating: None
Game Information
Platform or System: 
Linux
Short Introduction: 
A networked top down capture the flag game. The team holding the flag gains points inversely proportional to the number of members in the team. Coloured paint can be shot at any player to force them to change team.

Submitted at UCT Game Jam (South Africa)

Command And Deceive

5
Your rating: None Average: 5 (2 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Mac OS X
Platform or System: 
Older Macintosh
Platform or System: 
Linux
Platform note: 
Python 2.6, Pygame 1.9.1
Short Introduction: 
A real time strategy game where some of a players units are only holograms used to deceive the opponent.

Submitted at Scottish Game Jam (Scotland)

Possessed: The Turing Deception

4.714285
Your rating: None Average: 4.7 (7 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Short Introduction: 
As a incorporeal assassin, you possess and control the bodies of innocents to further your mission of destroying rival assassins.

Submitted at Triangle Game Developers (United States)

Murder

0
Your rating: None
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Platform or System: 
Xbox
Platform note: 
This game supports cross-platform networked games
Short Introduction: 
A 3D networked PC & Xbox360 game that, when finished, is intended to be an homage to the party game "Murder" (aka "Turncoat"). Written in C# with XNA and HLSL for shaders.

Submitted at NHTI (United States)

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