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GGJ Archives 2009-2012

no sleep

Happy Path

Game Information
Short Introduction: 
Travel along the Happy Path. My personal project for Global Game Jam 2011.
Platform/System: 
Windows
Platform/System: 
Mac OS X+
Platform/System: 
Web browser with plugins (Unity player, Torque,...)
Platform note: 
On web needs a resolution of 800x600 or some text overlapping will happen
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Submitted at IndieCity Global Game Jam 2011 hosted by Birmingham City University (England)

Midnight Sunday

MasterPenguin

So the second morning is coming upon us and my team and I all feel confident about our project as of yet.

The basic idea of our game is a platformer where all items will act unexpectedly, denying conventions of our assumptions/ the genre.

We decided on XNA because it requires less maintenance and helps increase time actually designing the game/ code.

The way we decided to code our game was in 3 main parts, seperated among 4 people so we managed to get the working game engine by 11pm on friday.


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