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Punk Skunk

Trials and Tribulations of the Overzealous Students - Last Minute Redesign!

Mattskee

Last time we saw our heroes, they were learning the importance of rest. Since then we've seen the importance of the redesign.

Initially "Punk Skunk" was a 3D physics platform puzzler. Players would have to complete physics puzzles to reach objects and either place them in the right place or remove them completely in an attempt to create a Rube Goldberg machine that would retrieve the goal object (a spray paint can). The player would be able to trigger the machine at any time while building it, so they can try to figure out what the next step would be.


Trials and Tribulations of the Overzealous Students - A Stressfull First Half.

Mattskee

They said we were crazy.

They were right.

I'm not gonna lie, we bit off a bit more then we could chew. Our first obstacle was the fact that the engine that we're all most familiar with is UDK. There's definitely a reason why most people eschew 3D packages for a 48 hour prototype. However, I wasn't too scared at first. Our modelers finished 22 assets and the character model by the first morning, and our programmers had laid down the foundations, but there are always issues.


Punk Skunk

4.47826
Your rating: None Average: 4.5 (23 votes)
Game Information
Platform or System: 
Windows XP or Vista
Platform or System: 
Windows 7
Short Introduction: 
Punk Skunk loves stinking up the joint. Help him infiltrate unsuspecting homes by obtaining a paint spray can that he can use to cover up his stripes and look like an unassuming house cat. || Brought to you in 3D by help with Autodesk's 3DS Max 2010, Autodesk's Maya 2010, Epic's Unreal Developer Kit, Microsoft Visual Studio.

Submitted at Cal State Fullerton (United States)

Space Clown

0
Your rating: None
Game Information
Platform or System: 
Windows XP or Vista
Platform note: 
incomplete flash game with art
Short Introduction: 
This game is good for the kids, it is basic to play. I really hope it is liked even though it is unfinished.

Submitted at IADT Sin City Jammers (United States)

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