GGJ Archives 2009-2012
Game Projects -- GGJ 2011 Games
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Jam Site
Argentina - Game Jam Cordoba
Argentina - Institut'o Tecnológico de Buenos Aires
Argentina - UNL-FICH / CODEVISA
Australia - Different Methods
Australia - Game Jam Sydney
Australia - IGDAM @ La Trobe
Austria - Austria Game Jam
Belgium - DESIGNCENTER WINKELHAAK
Brazil - Cappen
Brazil - FATEC Carapicuíba
Brazil - Fatec São Caetano do Sul
Brazil - IFET Sudeste-MG, Campus Rio Pomba
Brazil - IGDA - Rio de Janeiro
Brazil - IGDA Recife - C.E.S.A.R.
Brazil - PUCPR
Brazil - Panela Games
Brazil - Riachuelo Game Labs
Brazil - Seven Game
Brazil - Vila Jammers
Canada - Alberta - Mount Royal University
Canada - Alberta - YEG Gamecamp
Canada - British Columbia - British Columbia Institute of Technology
Canada - British Columbia - VDevs and UVIC
Canada - New Brunswick - NBCC Miramichi
Canada - Ontario - Algoma University
Canada - Ontario - Carleton School of Information Technology
Canada - Ontario - GDeC@UOIT_GameJam
Canada - Ontario - TriOS Hammer Bros
Canada - Ontario - UW Game Development Club
Canada - Ontario - triOS College Toronto GGJ
Canada - Quebec - Conjure - ETS Montreal
Canada - Quebec - EAMobile Montreal
China - Coconut Island Studio
Colombia - Colombia Game Jam - Bogota
Czech Republic - Silicon Hill
Denmark - Nordic Game Jam
Electronic Imaging and Media Art
England - CST Labs, University of Bedfordshire, Luton
England - IndieCity Global Game Jam 2011 hosted by Birmingham City University
England - London Hackspace
England - Qantm College London
England - Staffs Uni Games Academy
Finland - FGJ Kajaani / Kajak Game Development Lab
Finland - FGJ Oulu / Stage
Finland - FGJ Tampere
Finland - FGJ Turku
Finland - Pelitalo Outokumpu
France - Buzenval
France - Centre Culturel Odyssud
France - ENJMIN Angouleme
France - Jardin Moderne
France - Paris
France - Pocket jam
Germany - AMAZE
Germany - Global Game Jam Cologne
Germany - Munich Indie Game Jam
Germany - Travian Games
Germany - University Bremen Jam 2011
Iceland - Gogogic
Ireland - Griffith College Dublin
Ireland - Tipperary Institute
Israel - GameIS - Israeli Game Developers
Italy - E-Ludo Interactive
Italy - UNIGE - ELIOS LAB
Italy - University of Verona
Japan - Hokkaido University
Japan - Kyushu University
Japan - Tokyo University of Technology
Jordan - IGDA Middle East @ SAE Amman
Lithuania - Global Game Jam - 2011 Vilnius
Lithuania - LTGameJam 2011 Kaunas
Malaysia - IGDA Malaysia Game Jam
Mexico - Igda Cem
Mexico - Krakatoa Studios
Mexico - UDEM - local developers
Mexico - ULSA Obregon
Mexico - ULSA Victoria
Netherlands - Dutch Game Garden
Netherlands - Global Game Jam Noord-Nederland
New Zealand - Auckland
New Zealand - The University of Waikato
Northern Ireland - The University of Ulster - Coleraine Campus
Norway - Bergen GameJam
Norway - Grimstad GameJam
Norway - MoonJam
Pakistan - WerPlay
Philippines - IGDA Manila x UP ITTC Game Jam
Poland - KrakJam
Poland - MrKaktus Jam
Poland - PolyJam
Portugal - Audiência Zero
Scotland - Edinburgh Napier University
Scotland - Scottish Game Jam
Singapore - DGD STA RP
South Africa - Cape Town, UCT
South Africa - JHB
South Korea - Seoul GGJ 2011
Spain - Universidad Complutense
Spain - VGAFIB - UPC
Sweden - GSPGames
Sweden - Gothenburg Game Jam
Sweden - NTI Gymnasiet
Sweden - PlaygroundSquad
Switzerland - dock18
Taiwan - Asia University
Thailand - Rangsit University
Turkey - Gazimagusa Game Jam @EMU
Turkey - Metutech-Atom
Turkey - İzmir Çeşme / Oyun Mutfağı
United States - Arizona - University of Advancing Technology
United States - California - Cal State Fullerton
United States - California - CalPoly
United States - California - Cogswell Polytechnical College
United States - California - Makers of Entertaining Games Association @ University of Southern California
United States - California - SoCho
United States - California - UC Santa Cruz
United States - Colorado - University of Denver
United States - Florida - Central Florida GGJ
United States - Georgia - Georgia SPSU
United States - Georgia - Savannah College of Art and Design
United States - Hawaii - Honolulu
United States - Illinois - DePaul University
United States - Illinois - Game Pazzo
United States - Illinois - Tribeca Flashpoint Media Arts Academy
United States - Iowa - Games Jam Ames
United States - Kansas - Johnson County Community College
United States - Louisiana - IGDA-NOLA at UNO
United States - Maryland - UMBC
United States - Maryland - Universities at Shady Grove
United States - Massachusetts - Singapore-MIT GAMBIT Game Lab
United States - Massachusetts - Worcester Polytechnic Institute
United States - Michigan - IADT Game Design Group
United States - Michigan - Spartasoft MSU
United States - Minnesota - Brown College
United States - Minnesota - MNZERO
United States - Missouri - Webster University
United States - Nevada - International Academy of Design and Technology
United States - New Hampshire - NHTI
United States - New Jersey - New Jersey Institute of Technology
United States - New Jersey - Raritan Valley Community College (RVCC/Bloomfield College Joint Jam)
United States - New Mexico - CMT@DACC
United States - New Mexico - Rio Grande IGDA
United States - New Mexico - Xylem Creative
United States - New York - Albany IGDA
United States - New York - Enitiative Game Jam
United States - New York - NYU Game Center
United States - New York - SU Game Jam
United States - New York - _IGM_: Department of Interactive Games & Media, RIT
United States - North Carolina - The Triangle
United States - North Carolina - TopFloorStudio
United States - North Carolina - UNC Charlotte
United States - Ohio - Miami University
United States - Ohio - Tracermedia
United States - Oregon - Art Institute of Portland
United States - Pennsylvania - IGDA Philadelphia | IndyHall
United States - Pennsylvania - Pittsburgh IGDA
United States - South Dakota - DSU
United States - Texas - Collin College GGJ 2011
United States - Texas - D7 Studios
United States - Utah - IGDA Salt Lake City Chapter
United States - Vermont - Champlain College
United States - Virginia - GMU Game Jam
United States - Washington - DigiPen Institute of Technology
United States - Washington - The Art Institute of Seattle
United States - Wisconsin - Madison Global Game Jam
United States - Wisconsin - Milwaukee Area Technical College
United States - Wisconsin - University of Wisconsin-Whitewater
Venezuela - Universidad Simón Bolívar
Wales - Newport
[NO LOCATION]
Platform/System
non-digital (board game, card game, physical game, etc.)
Windows
Mac OS X+
Microsoft Windows Phone
built with GameMaker:HTML5
built with Game Maker (any product)
Android mobile device
iPhone
iPad
Web standard (Html5, Java, JavaScript, Flash)
Web browser with plugins (Unity player, Torque,...)
Xbox
Wii
Playstation
Linux / Unix
Older Macintosh
built with Game Salad (Mac desktop, iPhone, iPad)
Intel AppUp (Netbook, PC)
generic mobile platform
other digital platform
GGJ-2011 Achievements
Aggregation: The game uses or combines existing web services and online data (e.g. Google Maps, Gmail, Twitter, Facebook, airline services, news, stocks, etc.) as part of the gameplay.
Automated Development: All game assets (art, sound, levels, etc.) are procedurally generated.
Back to School, OLD School: The game must have a screen resolution of exactly 160x144, is restricted to a color palette of four shades of the same color, and the game must be 1 Megabyte or less on disk (incl. executable, all assets and external libraries, unzipped)
Based on a True Story: The game must be biographical or documentary.
Bits and Pieces: The game has both physical and digital elements.
Both Hands Tied Behind My Back: The game is meant to be played without the use of a player's hands.
Breaking the 4th Wall: The game acknowledges itself as a game.
Couples Game: The game only makes sense if played together with you and your romantic partner.
Do and Undo: The game features a phase of creation and assemblage, followed by a phase of removal of all traces of expended effort.
Game for a Cause: The game is about a social or political issue that can be solved solely through increased awareness.
One Hit Wonder: The game can only be played once (e.g. per computer, per IP address, etc).
Playing the Music: The game's duration is matched to that of a song. When the song ends, the game ends. No loops allowed!
Mandelbrot: The game features some pattern or aspect that fractally repeats itself at different scales.
More Ways Than One: The game can be played both turn-based and realtime simultaneously by different players (sharing the same game state).
Picasso Lives: The art of the game is rendered in a Cubist style.
Sim Something: The game has no explicit goals (other than any goals the players invent for themselves).
Project Title Contains:
Tags
1
.a few steps away
views:
4,584
2
Cataclysm
views:
1,743
3
Demiurg
views:
2,309
4
Invasion of the farm
views:
974
5
kitchen invaders
views:
1,821
6
Quest4Fire
views:
3,781
7
Zombie Krakmageddon
views:
1,898
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