GGJ Archives 2009-2012

Balloon Man

Your rating: None Average: 3 (705 votes)

A Flash game in which the player indirectly controls a man floating upwards. The man is holding onto three balloons, and the player creates gusts of wind with the mouse to push him past various impediments capable of popping those balloons. The higher the man climbs, the more dream-like the scenery becomes.

Team Information
Number of Members: 
Full Name / affiliation / email / role: 

1) Kyle Dolan / ETC Graduate Student / dolan [dot] kjatgmail [dot] com / Producer, Sound & Game Designer

2) Francisco Souki / ETC Graduate Student / francisco [dot] soukiatgmail [dot] com / Artist & Game Designer

3) Aaron Vanderbeek / ETC Graduate Student / aaron [dot] vanderbeekatgmail [dot] com / Game Designer & Programmer

4) Goutham Dindukurthi / ETC Graduate Student / gouthamdatgmail [dot] com / Programmer

5) Benjamin Miller / ETC Graduate Student / BenMiller45atgmail [dot] com / Artist & Game Designer


dolan [dot] kjatgmail [dot] com

Game Submission
Installation Notes: 

1) Need to have Adobe Flash Player 10 installed.
2) Run balloonman.swf

Brief Play Description: 

The game starts out with the balloon man emerging from his house at the bottom level of an upward-scrolling world. Using the mouse, players must scroll across the balloon man to create gusts of wind that move him upwards, downwards, and side to side on the screen. The object is to guide the balloon man safely to the top of the stage without popping his three balloons on sharp objects such as tree branches, snowflakes, and stars.

Game Characteristics: 
Side Scroller
Windows 98/2K/XP or DOS
Windows Vista
Mac OS - Intel
Web - Client side (Java/Flash/ASP/Javascript)


The scenery was very nice,

The scenery was very nice, but I felt the game was both a little too easy and a little too hard. I found the mechanic for moving the balloon man a little unpredictable, sometimes he would move a lot more than I expected, and sometimes a lot less. At the same time it felt a bit more like an experience than a game, possibly due to the slow pace. As a 'dodge the cars' type game (as I will call it given that is my first memory of that type of game), it could perhaps have been a bit more frantic? To keep it at its current speed so as not to break the mood another layer of gameplay could have been added, some other task that needs to be performed simultaneously.

The Left Handed Penelopes

Play our game online :)

Hey everyone!

Our download URL is not very reliable so if you want to play our game online you can go here (this is the exact same version we submitted! no modifications)



And you can even download it here:


Please vote for it if you like it.
Thanks so much!

The Left-handed Penelopes.


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