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GGJ Archives 2009-2012

Bubblove

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Bubblove is made from scratch with both library and map editor.
Game library and game mechanics done with C++, SDL, OpenGL and FMOD.
Game editor is done with Java(J2SE).

You control a lovely Red ball which tries to get the "heart". However other Blue balls try to stick to the Red ball. They have no harm to us but they unintentionally block our path. So when we are stuck, we slap those balls with mouse and they will run away from us for a while. Slapping costs some energy. We start with 1000 energy and it drains as we use slap on Blue balls. Goal is to get the heart with as much as high energy possible.

Team Information
Number of Members: 
2
Full Name / affiliation / email / role: 

Daghan Demirci / Game AI Master Student - bth.se / daghan [dot] demirciatgmail [dot] com / Programming, Map Editor Design

Omer Akyol / Game AI Master Student - bth.se / omer [dot] akyolatgmail [dot] com / Programming, Game Design

Contact: 

contactatinspire13 [dot] com

Game Submission
Version: 
1.0
Installation Notes: 

Bubblove game : "release/BUBBLOVE/Bubblove.exe"
Map Editor : "release/EDITOR/MAP_EDITOR.jar"

To run the game, just run the executable.
To run the map editor, run the jar file.

*You need to have Java installed on your computer for the Map Editor.

Brief Play Description: 

W,A,S,D : Move the Red ball.
Mouse 1 : Hit-slap Blue balls.

Goal is to get the heart with as much as high energy possible.

Game Files: 
Game Characteristics: 
Casual
Puzzle
2D
Retro
PC
Platforms: 
Windows 98/2K/XP or DOS
Windows Vista

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